Hello

I’m Leandro, and I design cool games and products. With a background in social psychology, I also do UX and game research. I love the process of designing amazing things for real people! I’ve been in this field since 2007.

hello@leandro.ninja
my work

COOL THINGS I’VE MADE

Selection of some of my work

Farm Heroes Saga

Farm Heroes Saga is a game launched in 2013 with 50 million players around the world. As a UX Lead, my role was to create and execute the UX strategy to engage new players in the game. That included the creation of UX pillars and the redesign of the key systems that introduce the game to the new audience.

Google

Google is a global company with hundreds of thousands of people working from offices spread all over the world. My role was to create tools to facilitate collaboration between Googlers in different offices and timezones.

Star Wars: Hunters

Star Wars is one of the most recognisable brands in the world. The game Star Wars: Hunters invited players from all around the globe to fight in exciting matches. My role was to lead the UX Team in building meta-game features that immerse the player into the Star Wars universe.

Things I’m good at

UX Design

Designing prototypes and flows that meet people’s needs, feelings, and aspirations when they interact with products and games.

Usage of AI to Accelerate UX

Ability to integrate AI into the UX Design process, accelerating the steps of validating ideas and conducting research.

A/B Testing

Quickly validating design decisions through A/B testing. Deep knowledge of different A/B testing techniques.

Quantitative UX Research

Planning research from scratch and analysing behavioural and attitudinal data using the appropriate techniques, such as conjoint analysis, chi-square, ANOVA, regression models, etc.

Qualitative UX Research

Applying methods, such as ethnography, interviews, discourse analysis, content analysis, and so on, to generate insights about how people perceive and think about games and products.

Internal Products

Designing internal products focused on improving people’s productivity, decision-making processes, and well-being.

Cross-functional Collaboration

Evangelising UX to non-UX people and onboarding non-UXers to become an active part of the UX process.

Strategic UX Leadership

Defining long-term goals, building effective UX roadmaps with short-term actions connected to important UX and Product KPIs.

Games Research

Planning and facilitating playtests, using both quantitative and qualitative methods. Creating high-quality reports that help a game team understand the weaknesses and strengths of a game.

Game Design

Creating engaging game rules, systems, economies, and levels, always focused on delivering a positive and engaging game experience.

Gamification

Applying game design principles to product design, creating engaging features for customers.

UI Design

Planning interfaces and Design Systems focused on creating outstanding and effective communication channels between humans and systems.

Workshop Facilitation

Fostering collaboration, regardless of whether teams are remote, local, or hybrid. I use techniques to engage a diverse group of people in solving problems and brainstorming solutions.

People Management

Leading product and game teams by keeping team members engaged and motivated in their work. This includes leading without micromanaging and giving support for career growth.

Public Speaking

Speaking at conferences about UX, Games, Psychology, and Research. It also includes giving training sessions and organising classes for UX professionals at different levels.

2026 – present

Next – Netflix Games

Senior UX Designer and Researcher

Planning new puzzles for the game Netflix Puzzled. Designing systems focused on delighting players and on its optimal usability. Conducting weekly User Research to understand the needs of puzzle players.

2021 – 2024

King

Principal UX and Researcher

Hands on UX Leadership and UX Research at the game Farm Heroes Saga. Established a UX and Research culture in a game with millions of players around the world.

2019 – 2020

Klarna

Sr Product Designer

Built a Shipping Service, making sure deliveries do not get lost in transit due to wrong user information.

2010 – 2017

PopUp Design

Founder & UX Design

Founded a UX agency focused on providing UX Research and UX Design services. Worked on more than 100 projects in 6 different countries.

2011

SAGA

Design Teacher

Worked as a teacher at SAGA (School of Arts, Games, and Animations), a Brazilian Design school.

2007 – 2009

Freelancer

Designer

Digital and graphic design for various clients in Brazil.

2024 – 2026

Zynga

Lead Experience Designer

Led the UX team of the game Star Wars: Hunters, and the UX Design of an unannounced mobile shooter. Responsible for creating UX Pillars and Principles, and researching to understand more about players’ needs and attitudes.

2020 – 2021

Google

Interaction Designer

Embraced the mission of organising the information of the world. Worked on productivity tools for Google Suite users.

2016 – 2019

Booking.com

UX Team Lead

Led the team who built the Genius programme, growing the product to 80M travellers around the world.

2015 – 2016

Red Ventures

Team Lead & Sr UX Designer

Led the UX team of a product focused on customer acquisition. In one year, we increased the number of customers of our main client by 100%.

2009 – 2011

Casa Rosada

Webdesigner

Webdesign and Front-End development at the Brazilian Marketing Agency Casa Rosada.

TALKS AND KEYNOTES

I can talk about UX and Psychology, Research Methodologies, Design Theory. Are you organising a UX Design or Game Design event? Reach me out if you are interested in a talk.

COACHING AND COURSES

I offer 1:1 coaching sessions and trainings in UX, User Research and Game Design fields. If you are interested in hiring a training for a group, please reach me out for a quote.

Ask for a quote

ABOUT ME

User-focused Design Leader with experience designing global products, internal products, and mobile free-to-play and live-service games. Currently, I work as a UX Designer and Researcher on the game Netflix Puzzled, establishing design best practices and fostering a culture of understanding users’ aspirations. Previously, I led the UX and Meta-Design team at Zynga, owning game loops, economies, and progression systems that lifted engagement and revenue while staying fun and fair.

In the past 20 years, I led multi-disciplinary design squads for games and live digital products. As a Leader, I’ve mentored designers in systems thinking and mixed-method research, defined growth-driven design strategy, and established quality bars through clear principles, values and vision. I also worked on upscaling Design teams by defining job descriptions and hiring strategies.

Hire me!

LET’S WORK

Strategic UX Leadership · Quantitative UX Research · Games Research · UX Design · Game Design · Gamification · UI Design · Qualitative UX Research · Workshop Facilitation · People Management · Public Speaking ·
Leandro Lima
Hire me!